Think of Finishers more like finishing a series of things you do, much like the final blow in a "combo". The Swashbuckler is a very exciting take on non-magical combat in Pathfinder, which can become a boring war of attrition between stat blocks. Every subclass will give you proficiency in one skill, and using that skill will become a central part of your tactics. You can find the guide here. Eternal Confidence: The wording here is somewhat confusing, so allow me to clarify: You get to add the effects of Confident Finisher in addition to the effects of whatever Finisher you're using. The Human has several unique options beyond their Ability Boosts. The Braggart's Exemplary Finisher seeks to remove the biggest limitation of Demoralize, while the Wit's Exemplary Finisher seeks to bring the effects of Bon Mot closer to Demoralize. This dynamic daredevil performs bold feats of derring-do and mixes their own unique style with flamboyant attacks. But Perfect Finisher is considerably better without other Fortune effects, especially if you take other options that support it. You become trained in Acrobatics or the skill associated with your style. Skill Feats: Standard for everyone except the Rogue. Current Version: 0.09 Current Version Date 03/18/2020 – 22:00. "Finishers" are the primary way in which you'll consume Panache. For you, battle is a dance where you move among foes with style and grace. You could also take a weapon with the Parry trait to get the same AC bonus. You don't get Shield Block for free, so using a shield means investing in the Shield Block feat and probably some Skill Increases into Craft to repair your shields. If you want to play a swashbuckler and not be a Face, this is the way to do it. Catfolk Weapon Familiarity offers access to both the Catfolk Claws and to the Kukri, which are great options for the Swashbuckler. We expect frequent updates over the next few weeks. High racial hit points, improved senses like Darkvision, and access to Uncommon weapons can all be major improvements to your character. Designed for desktop and tablets, Wanderer's Guide has an interactive inventory, conditions, and spells management system. Evasion: Reflex saves are the most common type of "Basic Save", and often Basic Saves are the ones where the difference between a Success and a Critical Success is the most significant. Initial Proficiencies: Nothing remarkable good or bad. I've recently gotten my hands on a decent guidebook with frameworks on converting Pathfinder 1e to other d20 games, like 5e, PFRPG2E, DCC and others, and I'm considering giving Pathfinder 2nd edition another look. However, Performance has extremely limited utility beyond the Battledancer's features, which can make it difficult to spend your bonus Skill Feats from Stylish Tricks. Cha: The majority of Swashbuckler Styles use a Charisma-based skill for their Panache mechanic. Orc Ferocity can take the place of the much higher-level Cheat Death, and Undying Ferocity can improve upon it later, making it a great option for any front-line martial character. These options are generally all very good, but you still only get one Reaction (until you can get Inexhaustible Countermoves at level 20), so be careful not to invest too many feats into options which use your Reaction. Vigilant Senses: The best Perception progression in the game. That’s great. An overview of the Pathfinder 2E Advanced Player’s Guide (in play test) Swashbuckler class. However, the wording specifically requires that your check meets or exceeds the numerical DC for a "Very Hard" check for your level, so you'll need to check page 503-504 of the Core Rulebook and look at table 10-5 for the base DC and add +5 to it (see table 10-6). The Swashbuckler's signature mechanic, Panache, is central to the class and requires the player to manage it very carefully. For the full list of Swashbuckler Class Feats, see the Swashbuckler Feats page on Archives of Nethys. Several Ancestries offer unique feat combinations which support various play styles and builds for the Swashbuckler which can produce some incredibly effective characters if you know what to look for. SWASHBUCKLER CLASS GUIDE – PATHFINDER 2E. Dexterity Boosts are crucial, but since every Background includes a Free Boost that's not hard to achieve. 7 comments. Dex: Your Key Ability, Dexterity will power your attacks, your Class DC, and your AC, not to mention Reflex saves. However, if your party has plenty of skills to go around, this may be your best option for a dump stat. July 24, 2020 udiman 0. Reply Delete. Take this feat because you want to make Aid a viable combat option, and consider the Panache a very occasional additional benefit. Or does it make more sense to go fencer since I can always tumble through which is against reflex saves? Swashbucklers dart in and out of the fray, wearing down opponents with lunges and feints, all while foiling the powerful attacks against them with a flick of the wrist and a flash of the blade. Swashbucklers are lightly-armored combatants with a flair for intricate combat styles and agile attacks. Share with your friends! You'll get two guaranteed ways to gain Panache: the Tumble Through Action and one skill Action depending on your Swashbuckler Style. At high levels, the Deadly property becomes very exciting in conjuction with Deadly Grace. Inspired Strike (Ex): At 11th level, an inspired blade can spend 1 panache point when making an attack with a rapier to gain an insight bonus on that attack roll equal to her Intelligence modifier (minimum +1). Choose a swashbuckler's style. Your Beginner's Guide To Setting Healthy Boundaries . From core rulebooks, world guides, and accessories to the latest miniatures, customize your subscription and unlock greater rewards, like discounts and free Organized Play content. Source: Advanced Class Guide, pg(s). Deeply committed to a technical mastery of combat, swashbucklers combine discipline and daring to commit feats of advanced martial prowess. Flying Blade allows you to fight at range, and that is the most obvious solution to the Kobold's hit point problem, but their Ancestry Feats may be enough to overcome the gap. At the same level with Flamboyant Athlete you can Leap 15 feet as an Action with no check. The 13 and 17 Archetype features are lame. Hit Points: 10+ hit points matches the Fighter and other front-line martial classes. Or does it make more sense to go fencer since I can always tumble through which is against reflex saves? Five new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu! We're 8th level now and this problem just came up again. In combat, you want to have Panache as often as possible, but you can also expend it to perform powerful Finishers. Hey everybody! Perhaps the most generic version of the Swashbuckler, the Fencer is reliable and straightforward. Continuous Flair: Vague, and the bonus is both small and of a common type. Although considered a Jack-of-All-Trades, in reality the Bard is fairly good at what he does. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Swashbuckler Weapon Training (Ex): At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. 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